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<span id="openzim-page-title" class="mw-page-title-main"><i>Shadow Complex</i></span>
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</style><table class="infobox ib-video-game hproduct"><tbody><tr><th colspan="2" class="infobox-above fn">Shadow Complex</th></tr><tr><td colspan="2" class="infobox-image"><div class="infobox-caption">XBLA cover art</div></td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_developer" title="Video game developer">Developer(s)</a></th><td class="infobox-data"><a href="Chair_Entertainment" title="Chair Entertainment">Chair Entertainment</a></td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_publisher" title="Video game publisher">Publisher(s)</a></th><td class="infobox-data"><style data-mw-deduplicate="TemplateStyles:r1126788409">
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</style><div class="plainlist"><ul><li><a href="Microsoft_Game_Studios" class="mw-redirect" title="Microsoft Game Studios">Microsoft Game Studios</a></li><li><a href="Epic_Games" title="Epic Games">Epic Games</a> (<i>Remastered</i>)</li></ul></div></td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_creative_director" class="mw-redirect" title="Video game creative director">Director(s)</a></th><td class="infobox-data"><a href="Donald_Mustard" title="Donald Mustard">Donald Mustard</a></td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_programmer" title="Video game programmer">Programmer(s)</a></th><td class="infobox-data"><div class="plainlist"><ul><li>Donald Mustard</li><li>Ron O'Hara</li><li>Joshua Andersen</li></ul></div></td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_artist" class="mw-redirect" title="Video game artist">Artist(s)</a></th><td class="infobox-data"><div class="plainlist"><ul><li>Jared Trulock</li><li>Nathan Trewartha</li><li>Michael Low</li><li>Bert Lewis</li><li>Orlando Barrowes</li></ul></div></td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_writer" class="mw-redirect" title="Video game writer">Writer(s)</a></th><td class="infobox-data"><a href="Peter_David" title="Peter David">Peter David</a><sup id="cite_ref-Kotaku_1-0" class="reference"><a href="#cite_note-Kotaku-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-ArmsTired_2-0" class="reference"><a href="#cite_note-ArmsTired-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup></td></tr><tr><th scope="row" class="infobox-label"><a href="Game_engine" title="Game engine">Engine</a></th><td class="infobox-data"><a href="Unreal_Engine_3" title="Unreal Engine 3">Unreal Engine 3</a></td></tr><tr><th scope="row" class="infobox-label"><a href="Computing_platform" title="Computing platform">Platform(s)</a></th><td class="infobox-data"><div class="plainlist"><ul><li><a href="Xbox_360" title="Xbox 360">Xbox 360</a></li><li><a href="Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a></li><li><a href="Xbox_One" title="Xbox One">Xbox One</a></li><li><a href="PlayStation_4" title="PlayStation 4">PlayStation 4</a></li><li><a href="OS_X" class="mw-redirect" title="OS X">OS X</a></li></ul></div></td></tr><tr><th scope="row" class="infobox-label">Release</th><td class="infobox-data"><div class="collapsible-list mw-collapsible mw-collapsed" style="text-align: left;">
<div style="line-height: 1.6em; font-weight: bold;"><div>August 19, 2009</div></div>
<ul class="mw-collapsible-content" style="margin-top: 0; margin-bottom: 0; line-height: inherit; list-style: none; margin-left: 0;"><li style="line-height: inherit; margin: 0"><b>Xbox 360</b><div class="plainlist"><ul><li><span style="font-size:97%;"><abbr title="Worldwide">WW</abbr>:</span> August 19, 2009</li></ul></div><i><b>Remastered</b></i><br><b>Microsoft Windows</b><br>
<div class="plainlist"><ul><li><span style="font-size:97%;"><abbr title="Worldwide">WW</abbr>:</span> December 3, 2015</li></ul></div><b>Xbox One</b><br> <div class="plainlist"><ul><li><span style="font-size:97%;"><abbr title="Worldwide">WW</abbr>:</span> March 16, 2016</li></ul></div><b>PlayStation 4</b><br> <div class="plainlist"><ul><li><span style="font-size:97%;"><abbr title="Worldwide">WW</abbr>:</span> May 3, 2016</li><li><span style="font-size:97%;"><a href="North_America" title="North America">NA</a>:</span> August 19, 2016 <small>(disc)</small></li></ul></div><b>Mac (OSX)</b><br> <div class="plainlist"><ul><li><span style="font-size:97%;"><abbr title="Worldwide">WW</abbr>:</span> August 4, 2016</li></ul></div></li></ul>
</div></td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_genre" title="Video game genre">Genre(s)</a></th><td class="infobox-data"><a href="Platform_game" class="mw-redirect" title="Platform game">Platform-adventure</a></td></tr><tr><th scope="row" class="infobox-label">Mode(s)</th><td class="infobox-data"><a href="Single-player_video_game" title="Single-player video game">Single-player</a></td></tr></tbody></table>
<p><i><b>Shadow Complex</b></i> is a <a href="Platform_game" class="mw-redirect" title="Platform game">platform-adventure</a> <a href="Metroidvania" title="Metroidvania">Metroidvania</a> <a href="Video_game" title="Video game">video game</a> developed by <a href="Chair_Entertainment" title="Chair Entertainment">Chair Entertainment</a> in association with <a href="Epic_Games" title="Epic Games">Epic Games</a> and published by <a href="Microsoft_Game_Studios" class="mw-redirect" title="Microsoft Game Studios">Microsoft Game Studios</a> for the <a href="Xbox_360" title="Xbox 360">Xbox 360</a> in 2009.
</p><p>The game follows Jason and his girlfriend Claire, out to explore some caverns. When Claire goes missing, he finds a massive underground complex with soldiers and high-end technology. Jason must rescue Claire and discover the plot behind the faction operating the complex. Inspired by the <a href="Metroid_(series)" class="mw-redirect" title="Metroid (series)"><i>Metroid</i> series</a>, <i>Shadow Complex</i> is a <a href="2.5D" title="2.5D">2.5D</a> <a href="Metroidvania" title="Metroidvania">Metroidvania</a>-style game where the player controls Jason through the underground complex, defeating hostile forces, and finding various <a href="Power-up" title="Power-up">power-ups</a> that enable further exploration of the complex. The original script of <i>Shadow Complex</i> was written by <a href="Peter_David" title="Peter David">Peter David</a>.
</p><p><i>Shadow Complex</i><span class="nowrap" style="padding-left:0.1em;">'</span>s reception has been positive. It has received and been nominated for several Game of the Year and Editor's Choice Awards. Critics praised the gameplay, narrative and graphics, with several reviewers stating that it was fairly priced. It broke sales records for Xbox Live Arcade titles, selling over 200,000 units within the first week of release and as of year-end 2011, has sold over 600,000 copies. A remastered version was released for <a href="Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a> in December 2015, for <a href="Xbox_One" title="Xbox One">Xbox One</a> in March 2016 and for <a href="PlayStation_4" title="PlayStation 4">PlayStation 4</a> in May 2016. A limited physical printing of 7,500 for the PlayStation 4 was released on August 19, 2016 through <a href="Limited_Run_Games" title="Limited Run Games">Limited Run Games</a>.
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<div class="mw-heading mw-heading2"><h2 id="Gameplay">Gameplay</h2></div>
<p><i>Shadow Complex</i> is presented in <a href="2.5D" title="2.5D">2.5D</a> format; the game world is <a href="Three-dimensional" class="mw-redirect" title="Three-dimensional">three-dimensional</a>, but the player can only move in two dimensions, simulating the environment of a <a href="Side-scrolling_video_game" title="Side-scrolling video game">side-scrolling video game</a>. Enemies can, however, move in any direction, and <a href="Auto-aim" class="mw-redirect" title="Auto-aim">auto-aim</a> is utilized to allow the player to fire at nearby enemies or objects both inside and outside of the 2D plane. The player can use the right control stick to aim with a laser sight. Gameplay in <i>Shadow Complex</i> was inspired by <i><a href="Super_Metroid" title="Super Metroid">Super Metroid</a></i> and <i><a href="Castlevania%3A_Symphony_of_the_Night" title="Castlevania: Symphony of the Night">Castlevania: Symphony of the Night</a></i>. The gameplay takes many cues from <i>Metroid</i>: the player can move freely throughout the expansive game world, defeating enemies with a variety of weapons, and as they overcome challenges, new abilities and weapons are gained which allow to reach new areas.
</p><p>The game rewards the player with <a href="Experience_point" title="Experience point">experience points</a> as they complete objectives and defeat enemies. The player can gain experience levels, each level boosting basic attributes of the character. These experience levels grant the player skills such as improved gunfire precision or damage resistance. Special rewards such as revealing the full map and unlimited special ammo are granted at specific levels. When the player starts a new game, they will lose all the weapons and items that they have acquired, but will keep the character's experience level and any benefits they have already received.
</p><p>In addition to the main campaign, a number of challenge levels called "Proving Grounds" are available, generally requiring the player to make it to the exit of a room using a limited set of items and health. Players are ranked based on time of completion and any scoring objectives when they complete the level. Scores and other statistics from the main campaign and the training group are tracked via online <a href="Game_ladder" class="mw-redirect" title="Game ladder">leaderboards</a>.
</p>
<div class="mw-heading mw-heading2"><h2 id="Plot">Plot</h2></div>
<p><a href="Epic_Games" title="Epic Games">Epic Games</a> indicated during an <a href="Electronic_Entertainment_Expo" class="mw-redirect" title="Electronic Entertainment Expo">E3</a> interview that the game runs parallel to the events in the <a href="Orson_Scott_Card" title="Orson Scott Card">Orson Scott Card</a> novel <i><a href="Empire_(2006_novel)" class="mw-redirect" title="Empire (2006 novel)">Empire</a></i>, and that the game will dovetail with the sequel to the book <i><a href="Hidden_Empire" title="Hidden Empire">Hidden Empire</a></i>. <i>Empire</i> is a Chair-owned <a href="Intellectual_property" title="Intellectual property">intellectual property</a> that was licensed to Orson Scott Card to create a series of novels, though Card did not work on the game itself.
</p><p>Jason Fleming (voiced by <a href="Nolan_North" title="Nolan North">Nolan North</a><sup id="cite_ref-3" class="reference"><a href="#cite_note-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup>) and his new girlfriend Claire (voiced by <a href="Eliza_Jane_Schneider" class="mw-redirect" title="Eliza Jane Schneider">Eliza Jane Schneider</a>) are backpacking in the mountains when they come across some caverns. Claire opts to explore them, saying she used to go there as a child, but when she does not respond to Jason's calls, he follows her. He comes across a massive underground complex manned by numerous soldiers with high-end technology. He manages to follow men dragging Claire through the complex and is able to rescue her. Both have heard discussion among the soldiers about their group, the Progressive Restoration, which appears to be ready to launch attacks across the United States. Jason escorts Claire to the entrance to allow her to contact authorities, while he uses stolen high-tech devices to further infiltrate the complex and learn more.
</p><p>In the complex's control room, Jason meets Commander Lucius (voiced by <a href="Graham_McTavish" title="Graham McTavish">Graham McTavish</a>), the leader of the Restoration, who reveals a long-term goal of inciting a civil war in the United States, allowing their group to take control. Lucius further reveals that they have already assassinated the <a href="Vice_President_of_the_United_States" title="Vice President of the United States">Vice President of the United States</a>, and are planning to launch an airship to attack <a href="San_Francisco%2C_California" class="mw-redirect" title="San Francisco, California">San Francisco, California</a>. Jason destroys the airship using the Restoration's nuclear missile platforms, and corners Lucius before he can escape. Furious, Lucius threatens Jason and his loved ones, declaring that the Restoration will kill everyone he has known. When Jason prepares to kill him, Lucius is shot in the head by Claire, who has arrived by a helicopter. She reveals to Jason that she is with the <a href="National_Security_Agency" title="National Security Agency">National Security Agency</a>, and that she was investigating the Restoration. Claire had gotten romantically close to Jason after identifying him as a person capable of completing the infiltration of the base. Initially appalled by her deception, Jason departs the area with Claire.
</p><p>The story is continued in the novel <i>Empire</i>, in which the <a href="President_of_the_United_States" title="President of the United States">President of the United States</a> is dead and the civil war is about to start. A non-canonical ending is available midway through the game, where Jason can escape the complex and leave Claire to her fate.
</p>
<div class="mw-heading mw-heading2"><h2 id="Development">Development</h2></div>
<p>Chair Entertainment's creative director <a href="Donald_Mustard" title="Donald Mustard">Donald Mustard</a> stated that much of <i>Shadow Complex</i> is based around the gameplay of <i><a href="Super_Metroid" title="Super Metroid">Super Metroid</a></i>, a game he considers "the pinnacle of 2D game design".<sup id="cite_ref-mustard_gamasutra_4-0" class="reference"><a href="#cite_note-mustard_gamasutra-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> Much of their effort was in creating the <i>Metroid</i>-style of gameplay, a first for their company. The first month of development was spent having the team replaying the various <i>Metroid</i> games in order to establish the language and concepts of such games for development in order to expand on enjoyable sections while avoiding the mistakes of these games. Chair's design process started by drawing out the game's world on <a href="Graph_paper" title="Graph paper">graph paper</a>, using the concepts of <a href="Tile-based_game" title="Tile-based game">tile-based games</a> to craft out the world, despite the final game not being tile-based. This process set certain rules, such as how high the character may jump with the various upgrades or how far the character must run before a certain power would activate. They played out the game on this paper map to make sure that all parts of the game were possible to complete. Such a map was used to help with the game's pacing, making sure that the player's interest in the game would remain despite the acquisition of more and more powerups.<sup id="cite_ref-gi_interview_5-0" class="reference"><a href="#cite_note-gi_interview-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup>
</p><p>Roughly six months into development, they recognized that their initial selected jump height was too large and did not fit with the game, forcing the team to redesign the map with a smaller jump height; Mustard noted this was one of the few changes they made that "hurt" but was caught early enough in the process to be repaired.<sup id="cite_ref-gi_interview_5-1" class="reference"><a href="#cite_note-gi_interview-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> The team had to consider the impact of the variety of power-ups they wanted to include, made more complex by their desire to have the power-ups usable anywhere. For example, while other games would specifically limit the use of a <a href="Grappling_hook" title="Grappling hook">hookshot</a> to specific surfaces, Chair's developers sought to have their tool usable on any surface, and had to consider all the potentially game-breaking routes that would be created by introducing the tool too early.<sup id="cite_ref-gi_interview_5-2" class="reference"><a href="#cite_note-gi_interview-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> Several iterations of this paper map were performed, though Mustard noted that about 85% of their original design remained in the final map.<sup id="cite_ref-mtv_postmortem_6-0" class="reference"><a href="#cite_note-mtv_postmortem-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> With a brush stroke tool within the <a href="Unreal_Engine" title="Unreal Engine">Unreal Engine</a>, they were able to build out their drawn map into the 3D computer engine, using a cylinder to represent the player. After working on tightening the feel of the player's movement controls with the simplistic map, they began <a href="Prototype" title="Prototype">prototyping</a> the rest of the game.<sup id="cite_ref-mustard_gamasutra_4-1" class="reference"><a href="#cite_note-mustard_gamasutra-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup>
</p><p>Though the game is directly influenced by <i>Metroid</i>, the development team had to alter some of the series' principles due to the non-tile nature of the game. Mustard noted that many players in the <i>Metroid</i> games would "bomb every square" to discover secret areas, but this would not translate to <i>Shadow Complex</i>. Instead, they relied on the use of lighting to focus the player's attention on certain areas, and created the flashlight tool in the game in order to highlight such secrets when illuminated. They further used lighting and a low <a href="Depth_of_field" title="Depth of field">depth of field</a> to reduce the amount of perspective in the game's 3D view to allow key features of the game world to stand out for the player without sacrificing the 3D nature of the game.<sup id="cite_ref-mustard_gamasutra_4-2" class="reference"><a href="#cite_note-mustard_gamasutra-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup>
</p>
<p>Much of the game's 18-month development time was focused on the game's controls and making sure they worked, as Mustard believed that without controls that "feel sweet", the game would have been poorly received. This included the incorporation of weapon aiming through the right thumbstick and other tactical elements such as firing from cover from games such as <i><a href="Gears_of_War" title="Gears of War">Gears of War</a></i>. With the game being published by <a href="Microsoft_Studios_(game_studio)" class="mw-redirect" title="Microsoft Studios (game studio)">Microsoft Studios</a>, the development team had access to the Microsoft play testers, who helped to identify other problem areas with their original level design. This led to the development of the option to show a blue line on the game's map that would show the player where to go next. Mustard realized there was both a benefit and downside to this feature, as it would help guide players that were stuck, but at the same time, players could become too dependent on the line and follow it exactly, giving them no challenge in exploring the game's world. To counter this, they had the line show the general path that needed to be taken but included parts of their world where the player would be forced to deviate from the suggested path in order to work around an obstacle or collect a required power-up.<sup id="cite_ref-mustard_gamasutra_4-3" class="reference"><a href="#cite_note-mustard_gamasutra-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup>
</p><p>Mustard believed the minimalistic story approach in <i><a href="Super_Metroid" title="Super Metroid">Super Metroid</a></i> to be ideal, and while he considered the narrative story presented in <i><a href="Metroid_Fusion" title="Metroid Fusion">Metroid Fusion</a></i> to be an obvious extension, felt it was too detailed. Thus, the development team chose to use minimal dialogue, aiming to allow the story to be pushed forward through the setting and design of the game.<sup id="cite_ref-Kotaku_1-1" class="reference"><a href="#cite_note-Kotaku-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-ArmsTired_2-1" class="reference"><a href="#cite_note-ArmsTired-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> <i>Shadow Complex</i><span class="nowrap" style="padding-left:0.1em;">'</span>s story further arose from the development team's common love of the cartoon <i><a href="G.I._Joe" title="G.I. Joe">G.I. Joe</a></i>, pitting heroes against enemies with advanced technology.<sup id="cite_ref-gamespot_march2016_7-0" class="reference"><a href="#cite_note-gamespot_march2016-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> As Mustard and others at Chair had worked with Orson Scott Card during the development of <i><a href="Advent_Rising" title="Advent Rising">Advent Rising</a></i>, they approached him for feedback on the story they had been considering for the game. Card offered the idea of a faction of the United States that wanted to create a more imperialistic government, which fit well with Chair's initial concept. Card, enthralled with the idea, licensed the literary rights from Chair and proceeded to write <i><a href="Empire_(2006_novel)" class="mw-redirect" title="Empire (2006 novel)">Empire</a></i>, fleshing out the story beyond the framework that <i>Shadow Complex</i> would fit in, while Chair completed work on its previous game <i><a href="Undertow_(video_game)" title="Undertow (video game)">Undertow</a></i>. Once Chair was ready to begin work on <i>Shadow Complex</i>, they approached comic book writer <a href="Peter_David" title="Peter David">Peter David</a> to create the backstory for the game that would run parallel to the events in Card's novel.<sup id="cite_ref-Kotaku_1-2" class="reference"><a href="#cite_note-Kotaku-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-ArmsTired_2-2" class="reference"><a href="#cite_note-ArmsTired-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> Developed under the working titles <i>Empire</i> and <i>Empire: Alpha Complex</i>, little was revealed during this time, with speculation that the game would be a <a href="First-person_shooter" title="First-person shooter">first-person shooter</a>.<sup id="cite_ref-8" class="reference"><a href="#cite_note-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> Mustard cited David's ability to remain creative when certain events were already scripted—in this case, the events of <i>Empire</i> and its sequel <i><a href="Hidden_Empire" title="Hidden Empire">Hidden Empire</a></i>—as a key asset towards the game's story.<sup id="cite_ref-mustard_gamasutra_4-4" class="reference"><a href="#cite_note-mustard_gamasutra-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="Reception">Reception</h2></div>
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</style><div role="complementary" class="video-game-reviews skin-invert vgr-single"><div class="vgr-title">Shadow Complex</div><table class="vgr-aggregators wikitable"><caption>Aggregate scores</caption><tbody><tr class="vgr-hrow"><th scope="col">Aggregator</th><th scope="col">Score</th></tr><tr><td class="vgr-center"><a href="GameRankings" title="GameRankings">GameRankings</a></td><td>X360: 89%<sup id="cite_ref-9" class="reference"><a href="#cite_note-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><a href="Metacritic" title="Metacritic">Metacritic</a></td><td>X360: 88/100<sup id="cite_ref-10" class="reference"><a href="#cite_note-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup><br>XONE: 74/100<sup id="cite_ref-11" class="reference"><a href="#cite_note-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup><br>PS4: 80/100<sup id="cite_ref-12" class="reference"><a href="#cite_note-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup></td></tr></tbody></table><table class="vgr-reviews wikitable"><caption class="vgr-stacked">Review scores</caption><tbody><tr class="vgr-hrow"><th scope="col">Publication</th><th scope="col">Score</th></tr><tr><td class="vgr-center"><i><a href="1Up.com" class="mw-redirect" title="1Up.com">1Up.com</a></i></td><td>B<sup id="cite_ref-13" class="reference"><a href="#cite_note-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="Edge_(magazine)" title="Edge (magazine)">Edge</a></i></td><td>7/10<sup id="cite_ref-14" class="reference"><a href="#cite_note-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="Eurogamer" title="Eurogamer">Eurogamer</a></i></td><td>9/10<sup id="cite_ref-eurogamer_review_15-0" class="reference"><a href="#cite_note-eurogamer_review-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="GamePro" title="GamePro">GamePro</a></i></td><td><span role="img" style="white-space:nowrap" title="4.5/5 stars"><span typeof="mw:File"><span title="4.5/5 stars"></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span></span><sup id="cite_ref-gamepro_review_16-0" class="reference"><a href="#cite_note-gamepro_review-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="GameSpot" title="GameSpot">GameSpot</a></i></td><td>8.5/10<sup id="cite_ref-17" class="reference"><a href="#cite_note-17"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="GameSpy" title="GameSpy">GameSpy</a></i></td><td><span role="img" style="white-space:nowrap" title="5/5 stars"><span typeof="mw:File"><span title="5/5 stars"></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span></span><sup id="cite_ref-18" class="reference"><a href="#cite_note-18"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="GameTrailers" title="GameTrailers">GameTrailers</a></i></td><td>8.8/10<sup id="cite_ref-19" class="reference"><a href="#cite_note-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="Giant_Bomb" title="Giant Bomb">Giant Bomb</a></i></td><td><span role="img" style="white-space:nowrap" title="5/5 stars"><span typeof="mw:File"><span title="5/5 stars"></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span></span><sup id="cite_ref-giant_bomb_review_20-0" class="reference"><a href="#cite_note-giant_bomb_review-20"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="IGN" title="IGN">IGN</a></i></td><td>9.4/10<sup id="cite_ref-ign_review_21-0" class="reference"><a href="#cite_note-ign_review-21"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><a href="Official_Xbox_Magazine" title="Official Xbox Magazine"><i>Official Xbox Magazine</i> (US)</a></td><td>9.0/10<sup id="cite_ref-22" class="reference"><a href="#cite_note-22"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="TeamXbox" title="TeamXbox">TeamXbox</a></i></td><td>9.4/10<sup id="cite_ref-teamxbox_review_23-0" class="reference"><a href="#cite_note-teamxbox_review-23"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="X-Play" class="mw-redirect" title="X-Play">X-Play</a></i></td><td><span role="img" style="white-space:nowrap" title="5/5 stars"><span typeof="mw:File"><span title="5/5 stars"></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span></span><sup id="cite_ref-xplay_review_24-0" class="reference"><a href="#cite_note-xplay_review-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup></td></tr></tbody></table></div>
<p><i>Shadow Complex</i> has been met with positive reviews and has been nominated for or received several Game of the Year, E3, and Editor's Choice Awards. <a href="IGN" title="IGN">IGN</a> has given the game a 9.4 out of 10, stating it to be one of the best games of the year, specifically praising its lasting appeal and graphics, though having minor issue with the sometimes "frustrating" aiming.<sup id="cite_ref-ign_review_21-1" class="reference"><a href="#cite_note-ign_review-21"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup> <a href="Ars_Technica" title="Ars Technica">Ars Technica</a> gave it the verdict "Buy", stating that <i>Shadow Complex</i> "may be one of the best games of the season" and that it "is a must-play for those looking for a classic twist on a fresh challenge."<sup id="cite_ref-25" class="reference"><a href="#cite_note-25"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup> <a href="Giant_Bomb" title="Giant Bomb">Giant Bomb</a>'s <a href="Jeff_Gerstmann" title="Jeff Gerstmann">Jeff Gerstmann</a> has given the game 5 stars out of 5, writing "the quality of <i>Shadow Complex</i> makes it well worth its $15 price tag."<sup id="cite_ref-giant_bomb_review_20-1" class="reference"><a href="#cite_note-giant_bomb_review-20"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup> The publication later named the game as its Xbox 360 game of the year.<sup id="cite_ref-26" class="reference"><a href="#cite_note-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> As of year-end 2010, <i>Shadow Complex</i> has sold over 532,000 copies.<sup id="cite_ref-gamerbytes_2010_sales_27-0" class="reference"><a href="#cite_note-gamerbytes_2010_sales-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup>
</p><p><a href="X-Play" class="mw-redirect" title="X-Play">X-Play</a> gave the game a 5 out of 5.<sup id="cite_ref-xplay_review_24-1" class="reference"><a href="#cite_note-xplay_review-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> <i><a href="GamePro" title="GamePro">GamePro</a></i> gave the game 4.5 stars out of 5, calling the game proof "that DLC doesn't have to stand for 'disappointingly little content.'"<sup id="cite_ref-gamepro_review_16-1" class="reference"><a href="#cite_note-gamepro_review-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> <a href="TeamXbox" title="TeamXbox">TeamXbox</a> gave the game 9.4 out of 10, mentioning that "... it is great, truly great even. One of the best new games you’re going to play on your Xbox 360 this year, hands down..."<sup id="cite_ref-teamxbox_review_23-1" class="reference"><a href="#cite_note-teamxbox_review-23"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> Resolution Magazine has awarded the game 94%, the highest score the site awarded in 2009,<sup id="cite_ref-28" class="reference"><a href="#cite_note-28"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup> describing it as "the greatest game in XBLA [Xbox Live Arcade] history."<sup id="cite_ref-29" class="reference"><a href="#cite_note-29"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup> Eurogamer awarded the game 9 out of 10, commenting that "its significance might just be unfathomable."<sup id="cite_ref-eurogamer_review_15-1" class="reference"><a href="#cite_note-eurogamer_review-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup> The Australian video game talk show <i><a href="Good_Game_(television_series)" class="mw-redirect" title="Good Game (television series)">Good Game</a>'</i>s two reviewers gave the game both a 9/10.<sup id="cite_ref-30" class="reference"><a href="#cite_note-30"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup> At the <a href="Spike_Video_Game_Awards" title="Spike Video Game Awards">2009 Spike Video Game Awards</a>, <i>Shadow Complex</i> was awarded the Best Downloadable Game award. During the <a href="13th_Annual_Interactive_Achievement_Awards" title="13th Annual Interactive Achievement Awards">13th Annual Interactive Achievement Awards</a>, <i>Shadow Complex</i> received a nomination for "<a href="D.I.C.E._Award_for_Action_Game_of_the_Year" title="D.I.C.E. Award for Action Game of the Year">Action Game of the Year</a>" by the <a href="Academy_of_Interactive_Arts_%26_Sciences" title="Academy of Interactive Arts & Sciences">Academy of Interactive Arts & Sciences</a>.<sup id="cite_ref-31" class="reference"><a href="#cite_note-31"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup> It also received a nomination for "Best Downloadable Game" at the <a href="Game_Developers_Choice_Awards" title="Game Developers Choice Awards">Game Developers Choice Awards</a>.<sup id="cite_ref-32" class="reference"><a href="#cite_note-32"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup> <a href="IGN" title="IGN">IGN</a> listed <i>Shadow Complex</i> as the top Xbox Live Arcade title of all time in lists published in 2010 and 2011.<sup id="cite_ref-33" class="reference"><a href="#cite_note-33"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-34" class="reference"><a href="#cite_note-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Sales">Sales</h3></div>
<p><i>Shadow Complex</i> was the top selling Xbox Live Arcade game for the week within its release, and furthermore was one of the top ten played titles for all of Xbox Live.<sup id="cite_ref-gamezine_no_boycott_35-0" class="reference"><a href="#cite_note-gamezine_no_boycott-35"><span class="cite-bracket">[</span>35<span class="cite-bracket">]</span></a></sup> It also broke all sales records for Xbox Live Arcade titles, selling over 200,000 units within the first week of release.<sup id="cite_ref-36" class="reference"><a href="#cite_note-36"><span class="cite-bracket">[</span>36<span class="cite-bracket">]</span></a></sup> It is estimated that the game has sold nearly 490,000 units, based on leaderboard statistics, within a year of its release.<sup id="cite_ref-37" class="reference"><a href="#cite_note-37"><span class="cite-bracket">[</span>37<span class="cite-bracket">]</span></a></sup> That number increased to over 600,000 as of year-end 2011.<sup id="cite_ref-sales_11_360_38-0" class="reference"><a href="#cite_note-sales_11_360-38"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Controversy">Controversy</h3></div>
<p>Shortly before the game's release, some activists considered calling for a <a href="Boycott" title="Boycott">boycott</a> of <i>Shadow Complex</i> due to <a href="Orson_Scott_Card" title="Orson Scott Card">Orson Scott Card</a>'s <a href="Orson_Scott_Card#Homosexuality" title="Orson Scott Card">views on homosexuality</a>.<sup id="cite_ref-39" class="reference"><a href="#cite_note-39"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-40" class="reference"><a href="#cite_note-40"><span class="cite-bracket">[</span>40<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="Possible_sequel_and_remastered_version">Possible sequel and remastered version</h2></div>
<p>Chair has considered a sequel to <i>Shadow Complex</i>, and had started working on development after the release of the first game. At that time, both Mustard and executives at Epic Games were considering possibilities for <a href="Mobile_game" title="Mobile game">mobile games</a> based on the success of spirit-based titles like <i><a href="Fieldrunners" title="Fieldrunners">Fieldrunners</a></i>. Around mid-2010, about eight to nine months after the release of <i>Shadow Complex</i> and into the development of its sequel,<sup id="cite_ref-gamespot_march2016_7-1" class="reference"><a href="#cite_note-gamespot_march2016-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> <a href="Apple_Inc." title="Apple Inc.">Apple</a> was preparing to announce the <a href="IPhone_4" title="IPhone 4">iPhone 4</a> which they said would offer enough processor power to run games using a 3D engine. Mustard got into contact with Apple with the offer to develop a game for the iPhone, and Apple allowed them to, but required completion of the title in a very short timeframe, approximately five months, as to have it ready for the iPhone release event.<sup id="cite_ref-polygon_2016_41-0" class="reference"><a href="#cite_note-polygon_2016-41"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup> Because of the limited size of Chair, they could only work on one project at a time. Over one weekend, Mustard halted the development of the <i>Shadow Complex</i> sequel and put his team on developing <i><a href="Infinity_Blade" title="Infinity Blade">Infinity Blade</a></i>, which proved successful; the title had two further sequels.<sup id="cite_ref-polygon_2016_41-1" class="reference"><a href="#cite_note-polygon_2016-41"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup> During this time, Mustard stated that they were stockpiling ideas for the <i>Shadow Complex</i> sequel after they completed <i>Infinity Blade</i>.<sup id="cite_ref-42" class="reference"><a href="#cite_note-42"><span class="cite-bracket">[</span>42<span class="cite-bracket">]</span></a></sup> Though they do not expect a sequel to perform as well as <i>Infinity Blade</i>, they have pledged that a sequel will be made.<sup id="cite_ref-43" class="reference"><a href="#cite_note-43"><span class="cite-bracket">[</span>43<span class="cite-bracket">]</span></a></sup> In a March 2016 interview, Mustard stated that the sequel's map and core game is in a playable state, but would need about a year and a half to add art assets, enemy behavior, and other mechanics needed to polish the title.<sup id="cite_ref-gamespot_march2016_7-2" class="reference"><a href="#cite_note-gamespot_march2016-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup>
</p><p>When the third <i>Infinity Blade</i> title was completed in September 2013, Chair was looking to return to <i>Shadow Complex</i> but a new opportunity came about as Apple had introduced Chair to <a href="Bad_Robot" title="Bad Robot">Bad Robot</a>, the production company of film and television director <a href="J._J._Abrams" title="J. J. Abrams">J. J. Abrams</a>. The two companies recognized a potential game could be developed. Chair spent the next two years working on <i><a href="Spyjinx" class="mw-redirect" title="Spyjinx">Spyjinx</a></i>, which is set to be released in 2016.<sup id="cite_ref-polygon_2016_41-2" class="reference"><a href="#cite_note-polygon_2016-41"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup> During 2015 as <i>Spyjinx</i><span class="nowrap" style="padding-left:0.1em;">'</span>s development continued, Mustard recognized that Chair had grown large and mature enough to handle a second project. He opted to have part of his team create <i>Shadow Complex Remastered</i>, using the help of a friendly third-party studio to help port the game to the <a href="Unreal_Engine_4" title="Unreal Engine 4">Unreal Engine 4</a>,<sup id="cite_ref-polygon_2016_41-3" class="reference"><a href="#cite_note-polygon_2016-41"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup> giving the game more realistic rendering capabilities enabled by the nature of the original game assets being developed at high resolution.<sup id="cite_ref-44" class="reference"><a href="#cite_note-44"><span class="cite-bracket">[</span>44<span class="cite-bracket">]</span></a></sup> Chair included keyboard and mouse controls for personal computer users and added in new melee takedown maneuvers, as these were already developed for the anticipated sequel.<sup id="cite_ref-polygon_2016_41-4" class="reference"><a href="#cite_note-polygon_2016-41"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup> The <i>Remastered</i> version includes new achievements and Master challenges.<sup id="cite_ref-45" class="reference"><a href="#cite_note-45"><span class="cite-bracket">[</span>45<span class="cite-bracket">]</span></a></sup> However, Mustard did not want to add many other new features to the game, wanting to leave the game otherwise untouched for experienced players.<sup id="cite_ref-polygon_2016_41-5" class="reference"><a href="#cite_note-polygon_2016-41"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup>
</p><p><i>Shadow Complex Remastered</i> was made available for free download on <a href="Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a> through Epic's storefront on December 3, 2015, with plans for wider Windows release on other storefronts.<sup id="cite_ref-46" class="reference"><a href="#cite_note-46"><span class="cite-bracket">[</span>46<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-47" class="reference"><a href="#cite_note-47"><span class="cite-bracket">[</span>47<span class="cite-bracket">]</span></a></sup> The Windows version was released for free during its first month; Mustard said that Chair was financially secure to enable this decision and found that through <i>Infinity Blade</i> that releasing the title for free would allow them to get it to as many players as possible and to see what interest there is for pursuing a sequel.<sup id="cite_ref-polygon_2016_41-6" class="reference"><a href="#cite_note-polygon_2016-41"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup> The remastered version was released on <a href="Xbox_One" title="Xbox One">Xbox One</a> on March 16, 2016, and a <a href="PlayStation_4" title="PlayStation 4">PlayStation 4</a> version, as well as PC version offered through the <a href="Windows_10" title="Windows 10">Windows 10</a> Store and <a href="Steam_(service)" title="Steam (service)">Steam</a> on May 3, 2016.<sup id="cite_ref-48" class="reference"><a href="#cite_note-48"><span class="cite-bracket">[</span>48<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-49" class="reference"><a href="#cite_note-49"><span class="cite-bracket">[</span>49<span class="cite-bracket">]</span></a></sup>
</p><p>A physical printing of the remaster was made by <a href="Limited_Run_Games" title="Limited Run Games">Limited Run Games</a> with 7,500 copies being produced for the PlayStation 4, and was released on the distributor's website on August 19, 2016. Of the 7,500, only 6,900 were made available for sale, with the rest being given to employees of Epic Games.
</p>
<div class="mw-heading mw-heading2"><h2 id="References">References</h2></div>
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<li id="cite_note-Kotaku-1"><span class="mw-cite-backlink">^ <a href="#cite_ref-Kotaku_1-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Kotaku_1-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Kotaku_1-2"><sup><i><b>c</b></i></sup></a></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">
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</ol></div>
<div class="mw-heading mw-heading2"><h2 id="External_links">External links</h2></div>
<ul><li><a rel="nofollow" class="external text" href="https://www.mobygames.com/game/shadow-complex"><i>Shadow Complex</i></a> at <a href="MobyGames" title="MobyGames">MobyGames</a></li>
<li><a rel="nofollow" class="external text" href="https://www.epicgames.com/shadowcomplex/"><i>Shadow Complex Remastered</i></a> at Epicgames.com</li></ul>
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</style><div id="Epic_Games279" style="font-size:114%;margin:0 4em"><a href="Epic_Games" title="Epic Games">Epic Games</a></div></th></tr><tr><td class="navbox-abovebelow" colspan="2"><div><a href="List_of_games_by_Epic_Games" title="List of games by Epic Games">List of games</a></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Games <br> developed</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="Jazz_Jackrabbit" title="Jazz Jackrabbit">Jazz Jackrabbit</a></i></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Jazz_Jackrabbit_(1994_video_game)" title="Jazz Jackrabbit (1994 video game)">Jazz Jackrabbit</a></i></li>
<li><i><a href="Jazz_Jackrabbit_2" title="Jazz Jackrabbit 2">Jazz Jackrabbit 2</a></i></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="Unreal_(video_game_series)" title="Unreal (video game series)">Unreal</a></i></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Unreal_(1998_video_game)" title="Unreal (1998 video game)">Unreal</a></i></li>
<li><i><a href="Unreal_Tournament" title="Unreal Tournament">Tournament</a></i> (1999)
<ul><li>"<a href="Facing_Worlds" title="Facing Worlds">Facing Worlds</a>"</li></ul></li>
<li><i><a href="Unreal_Tournament_2003" title="Unreal Tournament 2003">Tournament 2003</a></i></li>
<li><i><a href="Unreal_Championship" title="Unreal Championship">Championship</a></i></li>
<li><i><a href="Unreal_Tournament_2004" title="Unreal Tournament 2004">Tournament 2004</a></i></li>
<li><i><a href="Unreal_Championship_2%3A_The_Liandri_Conflict" title="Unreal Championship 2: The Liandri Conflict">Championship 2: The Liandri Conflict</a></i></li>
<li><i><a href="Unreal_Tournament_3" title="Unreal Tournament 3">Tournament 3</a></i></li>
<li><i><a href="Unreal_Tournament_(cancelled_video_game)" title="Unreal Tournament (cancelled video game)">Tournament</a></i><sup>§</sup></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="Gears_of_War" title="Gears of War">Gears of War</a></i></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Gears_of_War_(video_game)" title="Gears of War (video game)">Gears of War</a></i></li>
<li><i><a href="Gears_of_War_2" title="Gears of War 2">Gears of War 2</a></i></li>
<li><i><a href="Gears_of_War_3" title="Gears of War 3">Gears of War 3</a></i></li>
<li><i><a href="Gears_of_War%3A_Judgment" title="Gears of War: Judgment">Gears of War: Judgment</a></i></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i>Infinity Blade</i></th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Infinity_Blade" title="Infinity Blade">Infinity Blade</a></i></li>
<li><i><a href="Infinity_Blade_II" title="Infinity Blade II">Infinity Blade II</a></i></li>
<li><i><a href="Infinity_Blade_III" title="Infinity Blade III">Infinity Blade III</a></i></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%"><i><a href="Fortnite" title="Fortnite">Fortnite</a></i></th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Fortnite%3A_Save_the_World" title="Fortnite: Save the World">Save the World</a></i></li>
<li><i><a href="Fortnite_Battle_Royale" title="Fortnite Battle Royale">Battle Royale</a></i>
<ul><li>"<a href="Tilted_Towers" title="Tilted Towers">Tilted Towers</a>"</li>
<li>"<a href="Peely" title="Peely">Peely</a>"</li></ul></li>
<li><i><a href="Fortnite_Creative" title="Fortnite Creative">Creative</a></i>
<ul><li>"<a href="Fortnite_Holocaust_Museum" title="Fortnite Holocaust Museum">Fortnite Holocaust Museum</a>"</li></ul></li>
<li><i><a href="Lego_Fortnite" title="Lego Fortnite">Lego Fortnite</a></i></li>
<li><i><a href="Rocket_Racing" title="Rocket Racing">Rocket Racing</a></i></li>
<li><i><a href="Fortnite_Festival" title="Fortnite Festival">Fortnite Festival</a></i></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Other</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="ZZT" title="ZZT">ZZT</a></i></li>
<li><i><a href="Jill_of_the_Jungle" title="Jill of the Jungle">Jill of the Jungle</a></i></li>
<li><i><a href="Kiloblaster" title="Kiloblaster">Kiloblaster</a></i></li>
<li><i><a href="Silverball" title="Silverball">Silverball</a></i></li>
<li><i><a href="Xargon" title="Xargon">Xargon</a></i></li>
<li><i><a href="Extreme_Pinball" title="Extreme Pinball">Extreme Pinball</a></i></li>
<li><i><a href="7th_Legion_(video_game)" title="7th Legion (video game)">7th Legion</a></i></li>
<li><i><a href="Age_of_Wonders" title="Age of Wonders">Age of Wonders</a></i></li>
<li><i></i></li>
<li><i><a href="Bulletstorm" title="Bulletstorm">Bulletstorm</a></i></li>
<li><i><a href="Robo_Recall" title="Robo Recall">Robo Recall</a></i></li>
<li><i><a href="Paragon_(video_game)" title="Paragon (video game)">Paragon</a></i><sup>§</sup></li>
<li><i><a href="The_Matrix_Awakens" title="The Matrix Awakens">The Matrix Awakens</a></i></li></ul>
</div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Third-party <br> publishing</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Epic <br> MegaGames</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Castle_of_the_Winds" title="Castle of the Winds">Castle of the Winds</a></i></li>
<li><i><a href="Brix_(video_game)" title="Brix (video game)">Brix</a></i></li>
<li><i><a href="Electro_Man" title="Electro Man">Electro Man</a></i></li>
<li><i><a href="Ken's_Labyrinth" title="Ken's Labyrinth">Ken's Labyrinth</a></i></li>
<li><i><a href="Ancients_1%3A_Death_Watch" title="Ancients 1: Death Watch">Ancients 1: Death Watch</a></i></li>
<li><i><a href="Solar_Winds" title="Solar Winds">Solar Winds</a></i></li>
<li><i><a href="Zone_66" title="Zone 66">Zone 66</a></i></li>
<li><i><a href="The_Adventures_of_Robbo" class="mw-redirect" title="The Adventures of Robbo">The Adventures of Robbo</a></i></li>
<li><i><a href="Epic_Pinball" title="Epic Pinball">Epic Pinball</a></i></li>
<li><i><a href="Heartlight_(video_game)" title="Heartlight (video game)">Heartlight</a></i></li>
<li><i><a href="Highway_Hunter" title="Highway Hunter">Highway Hunter</a></i></li>
<li><i><a href="One_Must_Fall%3A_2097" title="One Must Fall: 2097">One Must Fall: 2097</a></i></li>
<li><i><a href="Traffic_Department_2192" title="Traffic Department 2192">Traffic Department 2192</a></i></li>
<li><i><a href="Radix%3A_Beyond_the_Void" title="Radix: Beyond the Void">Radix: Beyond the Void</a></i></li>
<li><i><a href="Tyrian_(video_game)" title="Tyrian (video game)">Tyrian</a></i></li>
<li><i><a href="Seek_and_Destroy_(1996_video_game)" title="Seek and Destroy (1996 video game)">Seek and Destroy</a></i></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Epic Games <br> Publishing</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i><a href="Fall_Guys" title="Fall Guys">Fall Guys</a></i></li>
<li><i><a href="Kid_A_Mnesia_Exhibition" title="Kid A Mnesia Exhibition">Kid A Mnesia Exhibition</a></i></li>
<li><i><a href="PC_Building_Simulator_2" title="PC Building Simulator 2">PC Building Simulator 2</a></i></li>
<li><i><a href="Rumbleverse" title="Rumbleverse">Rumbleverse</a></i></li>
<li><i><a href="Alan_Wake_II" class="mw-redirect" title="Alan Wake II">Alan Wake II</a></i></li></ul>
</div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Technology</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Unreal_Engine" title="Unreal Engine">Unreal Engine</a>
<ul><li><a href="Unreal_Engine_1" title="Unreal Engine 1">1</a></li>
<li><a href="Unreal_Engine_2" title="Unreal Engine 2">2</a></li>
<li><a href="Unreal_Engine_3" title="Unreal Engine 3">3</a></li>
<li><a href="Unreal_Engine_4" title="Unreal Engine 4">4</a></li>
<li><a href="Unreal_Engine_5" title="Unreal Engine 5">5</a></li></ul></li>
<li><a href="Unreal_Editor_for_Fortnite" title="Unreal Editor for Fortnite">UEFN</a></li>
<li><a href="Verse_(programming_language)" title="Verse (programming language)">Verse</a></li>
<li><a href="Epic_Citadel" title="Epic Citadel">Epic Citadel</a></li>
<li><a href="Epic_Games_Store" title="Epic Games Store">Epic Games Store</a></li>
<li><a href="Houseparty_(app)" title="Houseparty (app)">Houseparty</a></li>
<li><a href="Sketchfab" title="Sketchfab">Sketchfab</a></li>
<li><a href="Bink_Video" title="Bink Video">Bink Video</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Subsidiaries</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Current</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Chair_Entertainment" title="Chair Entertainment">Chair Entertainment</a></li>
<li><a href="Cloudgine" title="Cloudgine">Cloudgine</a></li>
<li><a href="Harmonix" title="Harmonix">Harmonix</a></li>
<li><a href="Psyonix" title="Psyonix">Psyonix</a></li>
<li><a href="Mediatonic" title="Mediatonic">Mediatonic</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Former</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Big_Huge_Games#Formation_of_Epic_Baltimore" title="Big Huge Games">Impossible Studios</a></li>
<li><a href="Titan_Studios" class="mw-redirect" title="Titan Studios">Titan Studios</a></li>
<li><a href="Pitbull_Studio" title="Pitbull Studio">Pitbull Studio</a></li>
<li><a href="People_Can_Fly" title="People Can Fly">People Can Fly</a></li>
<li><a href="Bandcamp" title="Bandcamp">Bandcamp</a></li></ul>
</div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">People</th><td class="navbox-list-with-group navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em"></div><table class="nowraplinks navbox-subgroup" style="border-spacing:0"><tbody><tr><th scope="row" class="navbox-group" style="width:1%">Current</th><td class="navbox-list-with-group navbox-list navbox-even" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Tim_Sweeney_(game_developer)" class="mw-redirect" title="Tim Sweeney (game developer)">Tim Sweeney</a></li>
<li><a href="Mark_Rein_(executive)" title="Mark Rein (executive)">Mark Rein</a></li>
<li><a href="Steve_Polge" title="Steve Polge">Steve Polge</a></li>
<li><a href="Sjoerd_De_Jong" title="Sjoerd De Jong">Sjoerd De Jong</a></li></ul>
</div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Former</th><td class="navbox-list-with-group navbox-list navbox-odd" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Cliff_Bleszinski" title="Cliff Bleszinski">Cliff Bleszinski</a></li>
<li><a href="Mike_Capps_(executive)" title="Mike Capps (executive)">Mike Capps</a></li>
<li><a href="Rod_Fergusson" title="Rod Fergusson">Rod Fergusson</a></li>
<li><a href="Donald_Mustard" title="Donald Mustard">Donald Mustard</a></li></ul>
</div></td></tr></tbody></table><div></div></td></tr><tr><th scope="row" class="navbox-group" style="width:1%">Related</th><td class="navbox-list-with-group navbox-list navbox-even hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><a href="Make_Something_Unreal" title="Make Something Unreal">Make Something Unreal</a></li>
<li><a href="Fortnite_World_Cup" title="Fortnite World Cup">Fortnite World Cup</a></li>
<li><i><a href="Epic_Games_v._Apple" title="Epic Games v. Apple">Epic Games v. Apple</a></i></li>
<li><i><a href="Epic_Games_v._Google" title="Epic Games v. Google">Epic Games v. Google</a></i></li>
<li><a href="Coalition_for_App_Fairness" title="Coalition for App Fairness">Coalition for App Fairness</a></li></ul>
</div></td></tr><tr><td class="navbox-abovebelow" colspan="2"><div>
<ul><li>§ Cancelled games</li>
<li><span class="noviewer" typeof="mw:File"><span title="Category"></span></span> Category</li></ul>
</div></td></tr></tbody></table></div>
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